
⚒️ToB System Modification
Game Update Changelog - February 19, 2024
Significant changes have been made to the Temple of Blood and Etherain systems, including removal of defense caps and adjustments to monster and object statistics. These modifications affect both PvE gameplay and critical damage calculations.
HP Modifications - Temple of Blood/Etherain
Crystal and Door Stat Changes
Small Crystal
157,552,715
472,658,145
+200%
Medium Crystal
1,050,351,437
1,575,527,155
+50%
Low Door
85,501,785
256,505,355
+300%
Side Middle Door
214,885,440
859,541,760
+300%
Additional Changes
Crystal defense values have been increased
Critical reduce damage %/flat corrections applied to both players and monsters
Defense cap removed from objects and monsters
Video Demonstration
A comparison video is available showing:
Crystal HP from 00:00 to 00:43 (before modification)
Complete demonstration of new crystal and door HP values
Visual representation of stat changes
Future Adjustments
Etherain Analysis
Under review for potential buff this week
HP restoration after stamp modification planned
Current: 20% restoration on some objects
Planned: 100% restoration implementation
Localization Updates
Warning texts during Etherain battles will be translated
Localization improvements scheduled for next week
Enhanced player communication during encounters
Impact on Gameplay
PvE Changes
Noticeable differences in combat dynamics
Adjusted strategy requirements for Temple of Blood
Longer encounter durations with increased HP values
More challenging gameplay experience
Critical System
Revised critical damage calculations
Balanced reduce damage percentages
Improved combat consistency
Notes
These changes aim to provide a more balanced and challenging PvE experience while maintaining fair combat mechanics. The adjustments to critical damage systems ensure consistent performance across both player and monster interactions.
Last Updated: February 19, 2024 Patch Version: 1.4.4b
Last updated