
⚒️PvP System Modification
Game Update Changelog - February 15, 2024
Significant changes to critical damage calculation logic have been implemented to improve PvP balance and align with official game mechanics. The update modifies how critical damage reduction attributes interact with damage calculations.
Update Details
Attribute Logic Changes
Increase Critical Damage Flat: Now reduces enemy critical damage by a fixed value
Increase Critical Damage Ratio: Now reduces enemy critical damage by a percentage
Calculation Method Update
Damage is now calculated after applying both ratio (%) and flat reductions
Previous method summed reductions after initial damage calculation
New approach provides more accurate and balanced results
Technical Comparison
Damage Calculation Examples
Original Source Code
492,741
Baseline
Arkadia Modified (07/02)
410,620
-16.7%
JP Testing Modified
197,410
-60.0%
All tests conducted with identical items and conditions
Penetration System Improvements
Code rewritten for cleaner implementation
Improved functionality and reliability
Maintained same core mechanics with optimized performance
Strategic Implications
Attribute Importance
Critical Reduce Damage Flat + Critical Reduce Damage % now equally important as Penetration in PvP
Players can continue building Critical Chance Reduce % normally
More diverse and viable build options available
Calculation Logic
If critical hit succeeds, follows same logic as previous system
Only the reduction calculation order has been modified
Maintains consistency with critical hit mechanics
Testing Results
All modifications tested in both JP and Arkadia environments
Results have been satisfactory across all test scenarios
7.5 patch still required for complete implementation
Player Comparison
We encourage users to compare videos from yesterday and today to observe:
Changes in damage output with same gear setups
Improved balance in PvP interactions
Effectiveness of critical damage reduction builds
Last Updated: February 15, 2024 Patch Version: 1.4.3b
Last updated